12/24/2022 0 Comments Logic x pro play guitarMatching the reverb to the source material usually starts by exploring the size of the virtual room, or to put it another way, the length of the reverb tail. Although the Synthesized IR lacks the acoustic realism of the sampled version, it does have a few additional parameters that we’ll explore later on. Don’t be confused, though, as the Synthesized IR still uses the convolution process, and indeed, whenever you edit an aspect of the Synthesized IR, Logic will need to re-render the Impulse Response file that it uses for convolution. To make Space Designer even more interesting, it also includes a ‘Synthesized IR’ option that lets you create your own Impulse Response from scratch. The process of convolution effectively combines the original dry source with the Impulse Response file, resulting in an output that sounds like it’s been recorded complete with a room’s acoustics. The reverb in Space Designer is created using short Impulse Response (or IR) files that are acoustic snapshots of either a real physical space, or a vintage reverb unit. While the other plug-ins create their reverb synthetically, Space Designer is powered by a technique called convolution. Logic Pro X includes a number of different reverb plug-ins, but it’s Space Designer that’s the real star of the show. In this workshop, therefore, we look at the intricacies of Space Designer, from the basics to its more creative applications. Although the wide selection of presets are a great starting point, the real benefit comes when you start tweaking various aspects of the reverb’s sound.Īn experienced Space Designer user understands how different sounds can work with reverb and how relatively simply controls – like pre-delay, or the tail’s EQ setting – can be exploited to best effect. As the name suggests, the beauty of Space Designer is its ability to tailor the sound of the reverb.
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